이곳은 개발을 위한 베타 사이트 입니다.기여내역은 언제든 초기화될 수 있으며, 예기치 못한 오류가 발생할 수 있습니다.문서의 임의 삭제는 제재 대상으로, 문서를 삭제하려면 삭제 토론을 진행해야 합니다. 문서 보기문서 삭제토론 월드 워 Z: 애프터매스/패치 노트/AFTERMATH (문단 편집) ====# 변경사항 #==== > {{{#!folding [ 원문 보기 ] * VANGUARD * The Vanguard no longer takes friendly fire damage when using the shield * The shield’s protection will be retained for an additional 0.7 seconds after the block or charge ends * The shield now protects from any damage coming from the front, including Bomber explosions, Infector attacks and automatic turret fire (it won’t protect from the Gasbag cloud though) * Base charge damage and kill count increased. Now it kills up to 14 enemies (was 8) and kills the Lurker and Gasbag on any difficulty. * Vanguard can perform 3 blocks per charge (was 2), but the blocking ends after 6 kills (was 8) * Ending a block without killing anyone will no longer spend an ability charge * Slightly increased base charge maneuverability * Slightly increased base walking speed in block * Slightly increased shield charge hit area * Slightly increased shield block protection angle * Shield block will no longer be interrupted by the Lurker’s jump attack * Made blocking a charging Bull easier even if it is not targeting you * Fixed several bugs that were significantly affecting shield usability and efficiency: Sometimes the Bull could grab the player while the player was blocking or charging * In some circumstances, shield charge couldn’t kill the intended amount of zombies * Shield was not regenerating while playing with the Looter mutator * Block was ending too fast when player was surrounded by a swarm * In some cases, shield ability stopped regenerating when using Outer Shell and Recuperation perks * Now you won’t be able to get onto invalid objects and get stuck when charging over the edge from heights * VANGUARD PERKS * Reworked Armor Plated perk effect. Now applies 3 seconds of invulnerability when player starts interacting with anything (10 second cooldown) * Switched positions of Hurry Back perk and Armor Plated perk in the perk tree * For the On Your Feet perk, player no longer loses the rest of his charge when the perk is triggered * Player gains 2 charges instead of 1 for the Conditioning perk * Decreased speed and distance bonus from 30% to 20% for the Long Run perk * Increased charge duration bonus from 0.5 second to 1 second for the Linebacker prestige perk * Reduced cooldown from 60 seconds to 30 seconds for the Pickpocket perk * Sturdy perk grants temporary health when the block ends * RATS * Rats can no longer be “woken up” by zombies * Rats can no longer change their target from a downed player to his teammates if they are far away * FIRST-PERSON MODE * Adjusted zoom and weapon position when aiming for more comfortable close-quarters combat * WEAPONS * Tomahawk, Fire Axe and Hammer animations are more responsive now * Increased max ammo capacity for Special SMG * Fixed issue with non-explosive crossbow bolts not penetrating chain link fences * Fixed several minor bugs with firearm models * MISC * Fixed the inability to unlock the Wakizashi and the Extreme Mk110 Sniper Rifle version when playing private games with mutators that are not decreasing the rewards * Fixed several bugs with firearm sounds * Fixed rare cases where the player could take damage and die right after a level intro * Fixed issue with “Well, What Did You Achieve?” trophy not getting awarded for finishing all base levels on Insane difficulty * Improved responsiveness of using the Medkit to heal teammates * Fixed a bug that prevented the explosion effect in the outro cinematic of “The Final Push” level from playing * HUD can now display up to six carried items * Fixed several gameplay crashes * Fixed several connectivity issues * Dedicated servers in Australia added * PC SPECIFIC * Improved overall image sharpness when using FSR * Fixed issue with gamma when using FSR}}}저장 버튼을 클릭하면 당신이 기여한 내용을 CC-BY-NC-SA 2.0 KR으로 배포하고,기여한 문서에 대한 하이퍼링크나 URL을 이용하여 저작자 표시를 하는 것으로 충분하다는 데 동의하는 것입니다.이 동의는 철회할 수 없습니다.캡챠저장미리보기